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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Wednesday, November 12, 2014

Where Do I Stand?

It's been a while. Nearly one month ago I wrote a review for the iPhone 6 Plus. I had planned to do more after writing that review, but all the excitement I once had slipped through the cracks. I began to wonder if what I was doing was even worth it. I haven't been secretive about it; I have been wanting to make money from writing reviews about the video games I have played and the tech I have used. I have also been uploading video content onto YouTube since mid-August. Looking back, I was beginning to be desperate. I constantly tweeted links of my blogs and videos on Twitter. I made sure to post my new content on Tumblr. I was doing my best to use social media as an outlet for what I enjoy doing: playing video games and writing about them. I battled with myself to make it a priority rather than a hobby.

Having given it some thought I have come to realize that that thought process was a mistake. I see others with successful blogs and YouTube channels and began to wonder if I could ever compete with them. I'm not sure I can because I can't see myself making this a full-fledge priority. Rather than make it what I strictly do, I will go back to making this blog and my YouTube channel a hobby. If success comes, then great. If it doesn't come, then that's okay, too. I have been placing too much pressure on myself which hasn't garnered much fruit. Reviews and video content cannot come to fruition if I'm constantly bombarding myself with different games to play at the same time. Instead, I'll game like I used to game: for fun.

Recently I spoke with a friend about my gaming habits. I told him that as a child and teenager, I was a better gamer. He told me that he feels he is a better gamer now than he was growing up. I think the spark he has in regards to gaming was alive and well during my adolescent years. It has died down since that time. I even came to the point of selling all my gaming hardware and software because I felt I had lost that desire. It is still there, but I have come to see that there are more important things in my life than video games. I will continue to play them, but I doubt I will ever get back to how I was as a child.

Gaming will be a hobby. It may become a career someday, but for now it will be a hobby as I find what I can do to contribute to this world—what my identity is. That being said, I won't promise anything pertaining to new content on this blog and YouTube channel. If it comes, it comes. If it doesn't, then it doesn't. Right now, I have other things to take care of. New things will come, but they won't come as regularly as I would have liked them to. I've chosen to be okay with that. It wasn't an easy decision, but I am actually okay with that. It has relieved me of very unnecessary stress.

Let's see how long I take to write something new on my blog. Hopefully it doesn't take me another month to write something.

Friday, October 17, 2014

iPhone 6 Plus Review: Four Weeks With the iPhone 6 Plus

Today marks four weeks with my iPhone 6 Plus. To be honest, I meant to write this review two weeks ago, but I am somewhat glad I chose to wait. I wasn't really ready to write this review. The first six days with my iPhone 6 Plus weren't the best. It got to the point that I was flirting with the idea of traveling down to Utah and exchanging my iPhone 6 Plus for an iPhone 6. My wife has an iPhone 6, so I was able to compare my phone with hers. That all changed on the seventh day. Following those six days, I began loving my iPhone 6 Plus.

I never really cared for having a big phone, but I always want to have the better iPhone. Since the iPhone 6 Plus appeared to be the better iPhone, I chose the iPhone 6 Plus over the iPhone 6. I liked that it houses a 1080p display. I was really interested in the optical image stabilization as far as low-lighting photo taking and videos were concerned. Those are a couple of the features that are found in the iPhone 6 Plus that aren't available on the iPhone 6. More on that later.

Rather than talk about software, this review will focus mostly on the hardware of the iPhone 6 Plus. iOS 8.1 will be released on Monday, so rather than talk about iOS 8 (or iOS 8.0.2 for that matter), I will stick to talking about the things that make up the iPhone 6 Plus. I will give my thoughts about the overall performance of the iPhone 6 Plus, as well as what I think about the camera.

When I made the switch from an iPhone 4S to an iPhone 5, I liked the slightly taller size of the iPhone 5. It still felt great to hold an iPhone in one hand. Jumping from an iPhone 5S to an iPhone 6 Plus was a significantly bigger jump. Fortunately, the phone isn't just taller, it is wider. I still like how it feels in one hand, but I can't do nearly as much one handed on an iPhone 6 Plus like I could with its predecessors. I do like how the ends of the phone are rounded as opposed to straight. That does add to how well the phone feels in my hand.

The phone itself looks amazing. I still think that the iPhone 4/4S had the best design, but I have grown to like the design of the iPhone 6 Plus. It isn't the best looking iPhone nor is it the best looking smart phone, but it still has that quality build Apple is known for. That being said, I don't really have an opinion about the antenna lines. I wasn't a huge fan of the glass portions of the iPhone 5 and iPhone 5S, so having these antenna lines instead of the glass portions on the rear of the iPhone doesn't make a whole lot of difference to me. Like I said, I prefer the design of the iPhone 4 and iPhone 4S.

As I mentioned before, when compared to the iPhone 6, the iPhone 6 Plus is virtually the same phone. Whereas you get a unique experience with the Samsung Galaxy Note series compared to the Galaxy S series, the iPhone 6 and the iPhone 6 Plus are nearly identical as far as running iOS 8 is concerned. Instead, there are small differences between the two.

Apple chose to take advantage of the iPhone 6 Plus's size by allowing 6 Plus owners to be able to change the orientation of the home screen. Like an iPad, when you hold the iPhone 6 Plus horizontally the orientation of the screen changes to accommodate for the change in which you are holding the phone. It is neat being able to do that on an iPhone, but I have encountered various problems. Sometimes the phone doesn't change orientation at all. Sometimes the orientation changes without you moving your phone. I'm hoping that the iOS 8.1 update changes that.

The iPhone 6 Plus has the best screen an iPhone has ever had. I may have taken that from Apple, but I can confirm that the screen is simply amazing when you put it side-by-side to an older iPhone. It even looks better than the iPhone 6's screen. Apple has finally chosen to have an iPhone with a resolution we are familiar with. Like the iPhone 5 and 5S, the iPhone 6 has a weird resolution. Its resolution is 1334 by 750. The iPhone 6 Plus has a 1920 by 1080 resolution and it looks beautiful. I love watching movies on my iPhone 6 Plus that I have purchased through iTunes. The YouTube app was recently updated to take advantage of the bigger screens for the new iPhones, and it is nice that 1080p is finally an option on an iPhone. It may not be the best display in the market, but it is a nice screen regardless of what else is out there.

With an awesome display, who doesn't want a phone that is capable of taking great pictures? This was another factor for me when choosing between the iPhone 6 and iPhone 6 Plus. Both phones have an 8 megapixel camera, much like previous iPhones since the iPhone 4S. Rather than bump up the megapixels, Apple decided to continue fine-tuning what they already have. The iPhone 6 Plus has Optical Image Stabilization, and that helps the user when taking pictures. I have noticed that the pictures I take in places with low-lighting look great on my iPhone 6 Plus.

Videos also come out crisp and clean especially when my hands shake from time to time. OIS does make a difference in taking pictures and recording videos. Last year, Apple introduced Slow-Mo into the iPhone 5S. That feature has returned on the iPhone 6 and iPhone 6 Plus and it is even better. It still records the video in 720p, but at 240 frames-per-second. Slow-Mo videos are amazing to watch on the new iPhones. Even though there is room for improvement, I'm finally getting what I have been wanting from a phone with picture and recording capabilities.

The biggest problem I have with the iPhone 6 Plus isn't so much the phone, but the apps. I knew that there would be some issues running apps on a bigger phone, much like there was when the iPhone 5 came out. There have been quite a few apps that have been updated for the bigger display, but there are plenty that still look blown up or don't even cover the entire screen. The apps that don't cover the whole screen still work, except Star Wars Knights of the Old Republic wasn't really playable for a couple of weeks. They have since updated the game and now it can be played on an iPhone 6 Plus without any problems.

Even though I have had my fair share of problems with iOS 8, the new iOS runs well on the iPhone 6 Plus. Apps tend to load a little faster on the iPhone 6 Plus, and that should be expected with a new phone. The iPhone 6 Plus is a great update for those who still have an iPhone 4, an iPhone 4S, and even an iPhone 5. Unless you're wanting a bigger screen, I think you're better off waiting for the next iPhone if you're an owner of an iPhone 5S. Overall, I have been loving my iPhone 6 Plus and I recommend it to those looking for an upgrade. It really does feel like an upgrade compared to the iPhone 6, but it definitely isn't for everyone.

SCORE:

8.9/10

Monday, September 29, 2014

REVIEW: inFAMOUS First Light

One of the biggest reasons I wanted a PlayStation 4 was to be able to play inFAMOUS Second Son. I really liked inFAMOUS and inFAMOUS 2 on the PlayStation 3, so knowing that there was another inFAMOUS game in the works made me excited. By far, inFAMOUS Second Son had the best gameplay, but I felt underwhelmed by its story. inFAMOUS 2 definitely had the better story (even though I really liked Delsin's personality). In my opinion, it still does, but inFAMOUS First Light is no pushover in the story development.

inFAMOUS First Light has us witness events prior to Delsin's adventure in Seattle. In First Light, we play as Fetch, a support character to Delsin in Second Son. Personally, I had a hard time connecting with Fetch. I wasn't too fond of any of the supporting cast besides Reggie and Augustine. That is, until I played First Light. Being able to hear Fetch's story really piqued my interest in the neon gifted conduit.

Much like inFAMOUS Second Son, inFAMOUS First Light looks amazing. My favorite powers in Second Son were the neon powers. It was flashy, bright, and the powers also made you zip through town like no other power in the game. The motion capturing in the game shows just how much of a difference it can make in body language and facial expressions. It brings more life to the game. Fetch's movements felt fluid while running around through Seattle. It was easy to stop flying through town one way and start going another way. That is an improvement I saw in this game.

Although you only get to visit half of the map that was made available in Second Son, I felt that it was enough for me. Even though we are only given on power in this game, Sucker Punch made sure to hold no punches when it came to Fetch's powers. At times, I felt overpowered, which I absolutely loved. You have to build up to feeling that way, but the more powers I unlocked, the more I fell in love with Fetch's unique neon powers.

Since First Light focuses on Fetch's backstory, it was interesting to see what role Augustine had in molding Fetch into the conduit we meet in Second Son. It also made me think about how Augustine attempted to manipulate the other conduits in her possession. The interaction between Fetch and Augustine was one of my favorite moments in First Light.

I personally enjoyed the story in First Light more than what we were given in Second Son. I felt there was a purpose behind the story. It was more engaging and emotional when it needed to be. The game doesn't last long, but it makes good use of the time it was allotted. And to be honest, I think I would have liked a full-fledged inFAMOUS game starring Fetch instead of Delsin.

Despite liking the upgrades found in this game, I did find it get progressively easier as I progressed through the game. That seemed to be the case in Second Son, which was kind of a shame since I was hoping for more of a challenge.

As far as gameplay is concerned, First Light isn't only one fourth the fun that Second Son was. I think I had just as much fun with First Light even though we were given one power to use. The controls are just as tight as they were in Second Son. The amount of powers in your control are great for a game that is only $14.99.

I really liked playing inFAMOUS First Light. I don't know if I will find myself playing through the game again anytime soon because I feel it is a one time experience. There are challenges in this game to complete if you're looking for some replayability. They aren't too difficult, but they do provide a nice challenge for those looking for something beyond the story. I think I managed to get most of them throughout the single player campaign, but there were some that did provide some frustration.

Lastly, if you have a completed save file of Second Son, you can play through challenges as Delsin Rowe. I thought that it was neat to include him into the game. If you like inFAMOUS, you should definitely get this standalone DLC.

OVERALL SCORE:

8.1/10

Monday, July 28, 2014

REVIEW: WD My Passport for Mac

I have been wanting an actual external hard drive for some time. I knew that I wanted a portable external hard drive, but it had to be USB 3.0. I had it narrowed down between a Seagate external hard drive and the WD My Passport for Mac external hard drive. I ended up going with the Western Digital external hard drive since Fry's didn't have the other hard drive. I will admit that I am not disappointed with my purchase.

The external hard drive is a lot smaller than I thought it would be.  While laying horizontally, the external hard drive stands 0.60 inches tall. It is 3.23 inches in depth and 4.35 inches in width. Not only is it quite small, it is pretty light, weighing 0.30 pounds. The WD My Passport for Mac definitely met the criteria for the portable hard drive I was looking for.

I thought the read/write speeds were relatively good. I generally get between 60 to 75 mb/s write and 80 to 95 mb/s read speeds. I have transferred a lot of videos and I really like how quick the transfers are. I transferred a 16.73 GB video in about 4 minutes. I eventually want to get a Thunderbolt external hard drive, but USB 3.0 is definitely meeting the needs I have at the moment. As you know, I have been using an enclosed hard drive to get most of my data transfers done. It is USB 2.0, so videos of that size would take what felt like forever to transfer.

As far as complaints are concerned, it would have to be the cable. I wish the cable were a little longer. It isn't a big deal, but when you're wanting other things within your reach instead of the external hard drive, it becomes somewhat of a hassle. I still manage though.


I managed to acquire the external hard drive that looks much like a MacBook Pro. I really like the design of the external hard drive. I ended up going with 1 TB for now. I felt that that would be enough for me as of right now and that has proven to be the case.

OVERALL SCORE:
8/10

Saturday, June 14, 2014

REVIEW: Metal Gear Solid V: Ground Zeroes for PlayStation 4


Since E3, there have been quite a few game series I have been obsessed about. Metal Gear Solid is one of those series. I have been a huge fan since I played and beaten Metal Gear Solid: The Twin Snakes on the Nintendo GameCube. (Fun fact: I haven't beaten the original Metal Gear Solid. I need to do that.) I can remember tricking my mom into buying me Metal Gear Solid 2: Sons of Liberty for the PS2. I still feel bad about that, too. As you can see, I have a history with Metal Gear Solid. There is more, but I will stop for now.

Going into Metal Gear Solid V: Ground Zeroes, I knew I wasn't going to experience a six to ten hour story. I also wasn't expecting to beat the game in an hour. Taking place a few months after the events of Peace Walker, Big Boss finds himself having to rescue both Chico and Paz from an American black site on Cuba. As with any Metal Gear game, Big Boss must infiltrate the base without getting caught. Unlike recent Metal Gear games, there aren't too many cutscenes in Ground Zeroes.


The thing that bothered me the most about Ground Zeroes was how abrupt the ending was. I was expecting more gameplay during the main mission, but it comes to a sudden halt. I also felt that a lot of what you see in the cutscenes were shown at E3 2013 and in subsequent videos prior to the release of Ground Zeroes. The small amount of gameplay really makes it hard to justify its current price point on any of the consoles.

Having played MGSV on PS4 and PS3, I am really impressed by how much better the game looks on PS4. I originally bought the PS4 version of the game, but I wanted to see how different it looked, as well as played, on the PS3. Both games felt the same despite having a couple actions mapped to different buttons. The biggest difference was in the quality of the game. Ground Zeroes looks good on PS3, but it looks great on PS4. I really can't wait to get my hands on The Phantom Pain.

If you are familiar with a Metal Gear game, then you will know that the objective of the game is to avoid any confrontation with the enemy. Ground Zeroes is much like Peace Walker, as you will receive a grade after you complete a mission. In Ground Zeroes, there is the main mission known as Ground Zeroes and then there are side-ops within the mission itself. The side-ops missions are pretty fun. They also add a little diversity to the main mission of the game. Sadly, all the missions take place on the same base. Enemies will appear in different locations and the weather may be different, but other than that nothing else changes.


There are some neat features in this game, such as a Reflex feature. If Big Boss is spotted by an enemy, the game will slowdown so you can take the enemy out by any means necessary to prevent him from notifying his comrades of your location. You can also pinpoint enemies by using your binoculars. It can be really helpful when you want to know where an enemy is when you're trying to sneak around them.

Ground Zeroes is a lot of fun, but it's downfall is the length. MGSV: Ground Zeroes will cost you $19.99 on PS3 and Xbox 360; on PS4 and Xbox One, you will have to pay $29.99 for the game. It definitely is the best looking Metal Gear Solid game and I really like the new stealth mechanics thrown into the mix. I just wish there was more to Ground Zeroes than what we ended up getting. We are being constantly told that The Phantom Pain is 200 times bigger than Ground Zeroes, but I don't know how impressed I am about that considering how small Ground Zeroes is. I liked it, but my only wish is that it were a longer game. Who doesn't want more Metal Gear?

OVERALL SCORE:
7.5/10

Thursday, June 5, 2014

inFAMOUS Second Son


When Sony showed off a new inFAMOUS game during their unveiling of the PlayStation 4, I nearly exploded with excitement. It wasn’t enough that they announced the PS4 to the world—another inFAMOUS game was the icing on the cake—a delicious PS4 cake. Now I want cake…

One year later, inFAMOUS Second Son is finally released for the PlayStation 4. I managed to get my copy the day it came out. With great anticipation, I loaded the game into my PS4 and waited as the game started. Being familiar with Sucker Punch games, I knew that as soon as I hit the Start button (well, in this case the Options button), something grandiose was going to happen. Much to my surprise, it wasn’t nearly as explosive as when you start the original inFAMOUS.

Needless to say, I didn’t mind the quiet beginning. I was interested to see how Delsin Rowe would fit into the picture. Delsin is very different from Cole. Before the game’s release, we were safe in assuming that Delsin loves his powers. Cole, on the other hand, was troubled with his power. I like the direction that Sucker Punch took with Delsin. If we had another Cole, then there wouldn’t have been a need for a new character period. I would have wanted to see Cole instead of someone who acts and plays like Cole, but isn’t Cole.


For the first time in an inFAMOUS game, Second Son takes place on the west coast—Seattle, Washington to be precise. The previous two games took place in Empire City and New Marais. Despite being models of real cities (Empire City being New York City and New Marais being New Orleans), Second Son is also the first to use the actual name of the city it represents. Living on the west coast myself, I will admit that I have never explored Seattle. I have driven through it, but I am not familiar with the city.

I didn’t expect inFAMOUS’ Seattle to be an exact replica of the actual city, but that didn’t stop me from being impressed. It was really cool seeing where their inspiration came from. inFAMOUS’ Seattle is beautiful. Even when there aren’t any enemies to fight, it is just nice to be able to venture around the city and be mesmerized by how detailed everything is. From Delsin’s character model to the trees and the NPCs and the buildings, everything is stunning. inFAMOUS Second Son is definitely the best looking game I have seen on the PlayStation 4.

inFAMOUS Second Son takes place seven years after the events of inFAMOUS 2. Delsin, the main character of the game, is of Native American descent and lives in the Akomish reservation. We are quickly introduced to Delsin as he is vandalizing a billboard. Delsin and his brother, Reggie, are complete opposites. Reggie, the local sheriff, arrests his brother on a regular basis because of his acts of vandalism. The beginning of inFAMOUS Second Son is no different. As Delsin attempts to evade his brother, a unbeknownst power awakens within Delsin. It is then that Delsin begins to have the time of his life. To make Delsin even more enjoyable, Troy Baker was the man chosen to bring Delsin’s character to life. Baker does a fantastic job as Delsin. He makes the character very likeable, despite the fact that Delsin can be a jerk and a punk sometimes. Travis Willingham portrays Delsin’s brother, and the two do a great job as acting as one another’s brother.

Even though I was pretty fond of Delsin and Reggie, I had a hard time with the story. inFAMOUS Second Son isn’t quite as good as inFAMOUS 2. You had a sense of urgency and despair in inFAMOUS 2. The supporting cast can also be a little forgettable. I often found myself trying to remember what Delsin’s purpose was in the game. Second Son’s shining moments are most certainly in the gameplay department. I enjoyed the story, but it falls short of the great story that was told in inFAMOUS 2. In spite of my problems with the story, inFAMOUS Second Son is a great game and I never once regretted my purchase.


As I have stated countless times, gameplay is where Second Son shines the most. And I’m not just talking about the flashy powers that Delsin gets. Second Son is a lot of fun. Some of the missions get a little repetitive (there is only so many times I want to use my DualShock 4 as a spray can), but more often than not I found myself loving Delsin’s powers. I felt that Second Son truly allows you to “enjoy your power.” From being able to shift Delsin into smoke to the agile abilities gained through neon powers, Second Son does a profound job of demonstrating how awesome each power is.

inFAMOUS Second Son also uses the DualShock 4 in a way that isn’t annoying. I never felt forced to use the touchpad and most of the controls made sense. I’m just glad that I never had to use the DualShock 4 to guide a projectile.

Being an open world game and much like its predecessors, Second Son features a karma level. You can choose to play the game as the hero or as the villain. Whenever I am given the opportunity to make choices in a game, I tend to play as the hero first. It is interesting to see how Delsin’s persona differs in the choices he makes. He may be a jerk, but I never thought he would do half of the things he would do choosing the evil karma.

I may have had some issues with the story and its characters, but inFAMOUS Second Son really is a great game. As far as gameplay is concerned, it is the best in the series. The use of multiple powers is pretty awesome and quite beautiful to behold. Second Son’s Seattle is a sight one has to see in order to believe. This game does a great job of utilizing the power of the PS4. From fluid gameplay to amazing lightning, inFAMOUS Second Son is a worthy successor to Cole’s legacy.

OVERALL SCORE:
8.8/10

Monday, March 31, 2014

REVIEW: Mophie Juice Pack Helium for iPhone 5/5S

Towards the end of November, I bought my fiancée and I each a Mophie juice pack helium case. I liked the idea of being able to charge my phone without having it connected to the wall for two to three hours. Another incentive was the fact that it was on sale. Usually priced at $79.95, I managed to acquire our cases for $55.95 each. Yet another reason to be thankful for Thanksgiving week.
My case is blue and her case is pink. I thought about getting the green case since I have this thing about getting green cases for my Apple products. In the end, I choose the blue one. Regardless of the color, the case does what is supposed to do: charge your phone.

The Juice Pack Helium comes in metallic black, metallic silver, purple, green, pink, red, or blue. It is the thinnest of the Juice Pack cases and comes packed with a 1500mAh battery. I'm pretty impressed by how thin this case is considering that it comes with a battery inside of it. Not only is it thin, it is also pretty light. The case alone weighs 2.44 oz. The Juice Pack Helium will provide up to 80% more battery life. This case will work for both the iPhone 5 and the iPhone 5S. I have the iPhone 5.
Included with the Juice Pack Helium are a micro USB cord and a headphone adapter. Because the headphone jack is so far into the case, you will need the headphone adapter to plug your headphones in to listen to music or whatever you are watching. I am grateful they included it. It is possible to insert your headphones into the headphone jack, but there is always the possibility that you aren't completely plugging your headphones in.

Having 80% extra battery life has been great, but I wish I had gotten the Juice Pack Air or the Juice Pack Plus instead. They would have cost more money, but having to charge my iPhone around 20% is kind of a pain. I usually wait until I am at 5% to 10% battery life.

My experience with the Mophie Juice Pack Helium hasn't been great either. Lately, my phone has been dying around 15% to 25%. That makes absolutely no sense to me. I have also made sure that it wasn't my phone by charging it the old fashion way. Doing so has had my phone last down to the wire.

I can't say I recommend buying the Mophie Juice Pack Helium. As light and as thin as it is, 80% more battery life doesn't cut it. If you are wanting a case that can charge your iPhone 5 or iPhone 5S, then I recommend looking at the Juice Pack Air or the Juice Pack Plus. They are a bit more expensive and there aren't as many color options, but they both cover your phone completely. The Helium doesn't cover the part of the phone where the volume buttons are. It isn't that big of a dael, but why not have your case cover your entire phone? Also, the Air only weighs 2.68 oz, so it isn't like it will weigh much more than the Helium case.

OVERALL SCORE:
6.2/10

Friday, February 14, 2014

REVIEW: Tomb Raider Definitive Edition for PS4

Ever since I played Tomb Raider on the PlayStation 3 I have wanted to write a review for the reboot. It was the first Tomb Raider game I have ever finished. It wasn't my first Tomb Raider game, but the reboot of the franchise has made me a fan of the series and of Lara Croft. I have only really played Tomb Raider: Underworld and a demo of one of the PS1 Tomb Raider games, and this version of Tomb Raider is much more intense than either of those.

Tomb Raider: Definitive Edition is the re-release version of the Tomb Raider game we got last year on the PlayStation 3, Xbox 360, and PC. When I played Tomb Raider on the PS3, I thought the game looked fantastic. I immediately pre-ordered Tomb Raider: Definitive Edition for the PlayStation 4 the moment I found out about its imminent release. I loved playing the single player story and I had been itching to play it once more. I never expected to play it on PS4, though.

Developed originally by Crystal Dynamics, Tomb Raider: Definitive Edition was optimized for the PlayStation 4 and Xbox One with some help from Nixxes Software and United Front Games. The PS4 version was done by Nixxes Software and the Xbox One version was done by United Front Games. I have only played the PS4 version of the game since I don't own an Xbox One.

If you played Tomb Raider last year, then you are already familiar with the story. Tomb Raider: Definitive Edition is Lara Croft's origin story. She is on her first expedition in a search for the lost kingdom of Yamatai. Following her gut, Lara suggests that the team head east of Japan and end up shipwrecked on an island. Separated from from her team, Lara must struggle to keep herself alive, as well as the others. This is when Lara's wits and skills are put to the test.


Much like last year's version of the game, I still enjoy the story that is being told in Tomb Raider: Definitive Edition. It hasn't changed, and I am okay with that. Camilla Luddington does an amazing job portraying Lara Croft. She is by far the best voice actress in the entire game. Although the supporting cast is still a letdown in the PS4 and Xbox One versions, Luddington is still able to hold the game's story together.

Where Tomb Raider: Definitive Edition shines are in the graphics and the enhanced controls. When I played Tomb Raider on the PlayStation 3, the graphics blew me away. I know that it looked better on PC, but I mostly game on a dedicated gaming console. That being said, I wasn't sure how impressed I would be. I once owned Madden NFL 25 and that game failed to impress me. It didn't look much better than the PS3 version of the game. Battlefield 4 and Lego Marvel Super Heroes do look amazing on the PS4, but I feel as though Tomb Raider: Definitive Edition does an even better job of taking advantage of the next-gen hardware. The game runs at 6o frames per second. Its natural resolution is 1080p. Everything about Tomb Raider: Definitive Edition is simply breathtaking. It has been several months since a game has made me want to stop playing and simply take in what I was looking at. The last game to do that for me was The Last of Us. The game runs silky smooth. The character models looks fantastic. It has taken me a while to get used to Lara's new face, but I like it now. She looks more realistic, and even looks more like her voice actress.

The controls feel tighter in the re-release as well. If there was one thing I didn't like about Tomb Raider last year, it was the controls. For some reason it felt somewhat difficult to maneuver Lara during certain points of the game. That hasn't been the case for me in the re-release. I haven't had any trouble playing the game as far as controls are concerned.

I also feel that the Quick Time Events aren't as difficult to perform in Tomb Raider: Definitive Edition as they were in last year's game. I often found myself dying because I kept screwing up on the QTE moments of the game. There is a learning curve, but I don't feel it is quite as steep as it was before.
Like other games, Lara acquires new weapons and equipment to further aide her as she searches for her team and a way to survive the island they're on. The equipment she acquires can be pretty awesome. I won't say too much about it. You will just have to find out for yourself.


I never really got to play any multiplayer when I bought Tomb Raider on the PS3. I hadn't heard too many great things about it. I have played online a couple of times, but the lobbies are pretty dead. There aren't many people playing online. I am hoping it is because they're busy playing the story mode. There isn't anything great about the multiplayer. Honestly, I am only attempting to play online for the trophies. Once I have all the online trophies, I probably won't play online. There aren't many modes to choose from. What makes it worse is that when you find a game to play, there aren't many people to compete with. I wasn't sure why they included multiplayer when Tomb Raider came out last year and I'm still unsure as to why it was ever thought of.


Aside from the weak multiplayer, everything else is great about the game. The visuals are definitely the best part of the game. Everything from Lara's hair to the plants blowing in the wind. It all just looks great. I definitely can't wait for more Tomb Raider. Until then, I will continue to play Tomb Raider: Definitive Edition on the PlayStation 4.

OVERALL:
8.5/10

Friday, December 6, 2013

REVIEW: The Walking Dead: Season 1 and 400 Days DLC for PlayStation Vita

The first time I dove into the world of the Walking Dead was when I bought the PS3 version of The Walking Dead by Telltale Games. Prior to that, I had never watched the show on AMC or have read the comic book. While living in Rexburg, I did have some roommates who were fans of the show.

When the Walking Dead went on sale on PSN, I decided to take advantage of the sale and buy it. I didn't do anything with the game until I started playing BioShock Infinite. Don't get me wrong, I loved every minute of BioShock Infinite, but for some reason I had a hard time staying focused with the game. I ended up beating Tomb Raider while attempting to finish BioShock Infinite. I also began playing the Walking Dead.

Being completely ignorant in regards to the lore of the Walking Dead, I just thought it was about zombies chowing down on the living and that was it. I had heard on numerous occasions that Telltale Games' The Walking Dead had a phenomenal story, but I didn't believe it until I started playing the game. I love games with amazing stories, and the Walking Dead is so story driven and so engaging that I couldn't stop playing it. From start to finish it had me captivated. That's why I chose to buy it when it was released on the PlayStation Vita.

The Walking Dead: The Game begins with a man named Lee Everett. He is being taken to prison by quite a talkative police officer. The world appears to be normal until the sidetracked police officer hits something on the road, which causes them to crash. Lee is the character in which the player controls throughout the entire game. The style of gameplay allows you to develop Lee's character in the game. You can have him be a nice guy or a complete punk. It is entirely up to you. When I played this game on PS3, I attempted to have Lee be a nice guy. While playing it on the Vita, I did everything I could to make Lee kind of a jerk. It was interesting to see how different some characters were in the game.


Lee doesn't take the entire spotlight though. Shortly after the crash, Lee meets a little girl name Clementine, who he takes under his wing after finding out that her parents are out of town. This game is based on choice, and it is interesting to note that the choices you make in the game really affect Clementine. I thought it was smart of Telltale to make Clementine such a young girl. Even though it is just a game, it was really to say anything that would hurt her feelings while playing on my Vita. I made some choices that she didn't like, but whenever Clementine was involved, I would try to make a choice that wouldn't hurt her as much.

The game takes place in Georgia. Lee and Clementine encounter a number of survivors. The choices you make can determine the kind of relationship you have with the people you meet. At times, you will have to face certain decisions that may impact a person's life. Because of the dire circumstances, you aren't giving enough time to think things through, so you have to be quick if you don't want to end up seeing the "You Are Dead" screen. The Walking Dead does an amazing job of making you care about the people you get to know in this game. Let's just say that this game can make you feel bad. It did that to me anyway.

Very few games have caused me to feel suspenseful during the entire game. I have felt that way during certain parts of a game (such as a particular scene in Final Fantasy VII), but it is rare that an entire game has me wondering what is going to happen next. The Walking Dead, the Last of Us, Tomb Raider, and BioShock Infinite are the only games I can think of that have done that for me. This game will have you on the edge of your seat the entire time with its storytelling and unique gameplay.


The Walking Dead first started as a comic book, and it is easy to recognize that this game is somewhat of a tribute to the ten year running comic book series. I really like the graphical design the developers took. The game looks great for the most part, but I did encounter some hiccups while playing the game. The PlayStation Vita is no exception of these hiccups either. It didn't happen too often, but there would be some instances that I would be able to see outside of a building even though I was completely inside a building. It didn't happen too often, but it definitely was noticeable when it would happen. The game would have a tendency to slow down a little after you would make a decision, and that sometimes took away from the buildup that the game was attempting to make. It's forgivable, but it definitely took away from the emotion the game was trying to develop within its players. These issues shouldn't prevent anyone from buying this game though. It isn't a game breaker by any means.

There are two ways you can play this game. You can use the two analog sticks and other buttons on the PlayStation Vita or you can use the touch controls. I accidentally chose to use the touch controls when I first started playing the game and I quickly found out that I didn't like it very much. The normal controls work just fine on the Vita, if not better in my opinion. Regardless of which control style you choose to use, the learning curve isn't very steep at all. You'll figure out how to play this game in no time at all.
There are five chapters total in this game. I found myself spending about two hours per chapter. That's a lot of value for a game that costed me about $20. Not only do you get the entire game, you will also receive the 400 Days DLC that was released in July. The DLC has you play as five other characters. I imagine the DLC is the connecting point to Season 2. It took me a little over an hour to complete. It was a nice filler and I am interested in seeing what role these characters play, if at all, next season.
If you're a fan of the comic book series or television series, then you're bound to enjoy Telltale Games' The Walking Dead. If you've already played it on one of the other platforms its already available on (Microsoft Windows, Mac OS X, Xbox 360, PlayStation 3, and iOS), then you might want to not play this game if you're expecting something different. This game is the same game on the other platforms. It is currently $19.99 on the PlayStation Store and comes packed with the 400 Days DLC.

OVERALL SCORE:
8.3/10


Thursday, November 28, 2013

REVIEW: Batman: Arkham Origins for PS3


The first time I played Batman: Arkham Asylum was in 2011, just a couple of months prior to the release of Batman: Arkham City. Because of Arkham Asylum, I decided to buy Batman: Arkham City. I bought it the day that Call of Duty: Modern Warfare 3 was released. Rocksteady had created two fantastic Batman games, and I was really excited for another Batman game from them. Then there were reports that the next Batman game wouldn't be developed by Rocksteady. Instead of waiting for other people to review Batman: Arkham Origins, I decided to pre-order it from the PlayStation Store instead. It was a rushed decision, to be honest.

Batman: Arkham Origins was developed by Warner Bros. Games Montréal. They have had some experience with Batman, as they ported Batman: Arkham City to the Nintendo Wii U last year.

Arkham Origins takes place five years before the events of Arkham Asylum. Batman has two years of fighting crime under his belt, but he still is rather inexperienced. On Christmas Eve, crime lord Black Mask orders a bounty on Batman's head, catching the attention of eight assassins. As Batman, the player must defeat the eight assassins hired to kill him and bring down Black Mask while he's at it. The game takes place in both Old Gotham and New Gotham (aka Gotham City).

I found the story to be pretty good. It wasn't the best story out of the three, but it is still better than the stories told in other video games that are based on comic books. The thing I liked most about the story was the relationship that Bruce Wayne and Alfred are developing as Bruce begins to obsess with his alter ego, the Batman. I thought those pieces of the game were the best moments.


If you have played the other Arkham games or you're a fan of Batman, then you will be quite familiar with the villains that Batman faces in Arkham Origins. Even though we have seen these villains before, they are still fresh. What I like best about this game is the fact that some of the villains you encounter in Arkham Origins haven't been in either of the Arkham games previously. I won't name them off, but you will quickly find out which enemies Batman will have to face once you start playing the game.

Game play is very similar to the other Arkham games. Like Arkham City, Arkham Origins takes place in an open world environment. It still contains elements of stealth and action. Batman may not have super powers like Superman and Spider-Man, but he still holds his own against any enemy he faces. As in other Arkham games, Batman is fast and agile while in combat, using his hands and feet to knock out criminals. To further aid Batman in his vigilante duties, Batman acquires a lot of gadgets. These gadgets range from the Batarang to the Cryptographic Sequencer. A lot of these gadgets have been in the other games, but they're still a lot of fun to use.

I never found fighting petty criminals boring. As you progress in the game, enemies begin to be tougher. Some enemies wear body armor, making it difficult to take them down with just your fists. I really like how many ways there are to attack enemies. You can use the Batarangs, smoke pellets, Explosive Gel, and a bunch of other gadgets to knock out enemies or distract them.

The best fights take place against the assassins. I found them to be really unique. Best of all, they're very fast paced. Even though the fights with the assassins are fast, they aren't finished in a manner of seconds. Strategy is involved, but it is fun trying to figure out the best way to defeat them. Each boss fight is different from one another, and I really liked that. Some boss fights were better than others, but I won't share which ones were my favorite just yet.

There are a number of ways that Batman can traverse through Old Gotham and New Gotham. Like in Arkham City, Batman can use the Grapnel Accelerator to increase the speed in which he propels himself to buildings. You can also visit the Bat Cave on occasion to talk with Alfred, as well as acquire new equipment. To do so, you will need to go to areas that allow you to remotely call the Batwing. I was kind of hoping that you would be able to control the Batwing, but travel is all done through cinematic cutscenes. If that wasn't enough for you, Batman is also capable of gliding. To glide longer distances, Batman can free-fall and then spread his cape to continue gliding.


I like Batman: Arkham Origins. There's a lot to like about it. It is very similar to Batman: Arkham Asylum and Batman: Arkham City. And that is where issues begin to ensue. Because it is similar, I began to feel that it didn't add much to the Arkham world. It is important to remember that Batman: Arkham Origins is a prequel, but it makes me wonder what more the developer could have done had it been a sequel to Batman: Arkham City instead.

For the most part, the gadgets are the same. I love the gadgets that Batman uses, but it would have been cool to have seen some new ones as well. Lastly, the city is very dead. Arkham City hasn't even been constructed, but Old Gotham already is starting to look like it. Even Gotham City is dead. Everyone is mandated to stay indoors. It is hard to argue with that when the city is practically ran by criminals, though.


Overall, Batman: Arkham Origins is still a well made game. I have encountered a few glitches here and there, but they never broke the game for me. Even though Batman: Arkham Origins doesn't go far from the other two games in the series, it does a good job of maintaining what was already there. If you're wanting another Batman game to play on PC, PS3, Wii U, or Xbox 360, Arkham Origins will hold you off until another Batman game is made.

OVERALL SCORE:
7.9/10

REVIEW: The Last of Us for PS3

It has been five months since I first completed The Last of Us. I have been meaning to write a review of The Last of Us ever since I finished the game, but I could never find the inspiration and the drive to do so. I just wanted to keep playing The Last of Us. Since Sony is bundling The Last of Us and Batman: Arkham Origins with a 250 GB PlayStation 3, I thought today would be the best time to write a review for the game.

The Last of Us takes a much darker scene than previous Naughty Dog games. Crash Bandicoot, Jak and Daxter, and Uncharted are among my favorite PlayStation games. Without fail, Naughty Dog somehow manages improve upon the last game. Their latest game, The Last of Us, does just that and then some.

From the very start, I knew that The Last of Us was going to be special. From the stunning graphics to the amazing story, The Last of Us had me hooked from start to finish. It also had me longing for more. The story is by far one of the most captivating stories I have ever experienced in a video game, and there have been a number of games that have had great stories thus far in 2013, but The Last of Us was able to capture more than any of the other games I had played thus far.

With great story telling, comes great voice acting. Naughty Dog has been using motion capture technology since Uncharted: Drake's Fortune, and it really has come a long way since then. Troy Baker and Ashley Johnson aren't the only actors in the game that do a great job, but it is easy to see why they were picked to take the lead roles of the game. If you have ever played a game that has Troy Baker voice acting in it, you will recognize that it doesn't sound like him at all. Trust me. Try listening to Snow, Booker, and then Joel and tell me that Snow and Booker sound anything like Joel.


When Naughty Dog first unveiled The Last of Us, we were introduced to Joel and Ellie. Not much was known about their past, how they knew each other, or why they were going across the United States. They did a great job of keeping everything under wraps. I don't intend to spoil anything from the story for those of you who haven't beaten the game or haven't bought it yet.

The Last of Us takes place 20 years after an infection breaks out all over the world. The world is in a state of decay, and it is very noticeable in every city you enter in The Last of Us. Nature seems to be taking back what was built upon it, as vegetation begins to grow and buildings begin to crumble. As terrible as the world may appear in The Last of Us, it is by far the prettiest looking game I have ever played on the PlayStation 3.

As you may have guessed, players take the role of Joel, a man with a past that continues to trouble him. Even with his troubled past, Joel continues to fight for survival in a world that has given up on being human. Joel takes on odd jobs to be able to acquire food and clothing, as well as weapons and other necessities to keep oneself alive. Whereas Nathan Drake seems to live a happy-go-lucky kind of life, players will quickly recognize that Joel's luck had run dry a long time ago.


The Last of Us is played in the third-person perspective, much like Naughty Dog's Uncharted series. Joel can take out enemies with his fists, as well as a number of weapons that he comes across on his trek through the United States. Not only does Joel find himself fighting for his life, he also must keep Ellie alive. Even though it is an escort mission, Ellie is no pushover. She finds ways to be of assistance.

The weapons that Joel and Ellie acquire on their journey range from long range weapons to close range weapons. All the weapons that are found in The Last of Us can be upgraded, making it very important to scavenge each location. There are supplies that can be found as well, which can be crafted to make useful tools to take down enemies, such as Molotov cocktails and smoke bombs. Not only can weapons and items be upgraded, Joel has a couple of abilities that can be upgraded as well, such as how fast he can craft things.

There are different kinds of enemies that Joel and Ellie encounter in The Last of Us. To put it simply, there are Hunters and the Infected. Hunters are people who have broke off from the world completely and seek to do whatever is necessary to keep themselves alive. The Infected are those who have come in contact with a mutated strain of a fungus known as Cordyceps. Hunters have weapons of their own to fight against anyone who isn't a part of their group. Infected are like zombies. I don't think I have to say anything else about them.

Action is no stranger in this game, but there are plenty of times when exploration takes over. I found those moments of the game to be the best. During these parts of the game, Joel and other characters will talk to each other to help you further understand what is going on. There are also notes left by people to help you comprehend what is going on in the world. Exploration is an important part of The Last of Us, as it helps the player know that the world really is falling apart. Other objects can be found, such as Firefly pendants, posters, and maps.


The Last of Us also offers quite a bit of replay value. Whether you decide to take on the world in New Game Plus, or play the game in a harder difficulty setting, The Last of Us never gets old. It took me about 15 hours to beat The Last of Us the first time. Once I finished the game, I found out that there was a lot of things I missed. I played it a second time through New Game Plus, keeping all my upgrades and going through each level trying to find every collectible I could.

If you want to give the single-player a break, multiplayer is also an option. The multiplayer is a lot of fun in The Last of Us. It strays away from the typical multiplayer and makes individual gain more of an importance than party gain. The multiplayer goes by the name Factions and has you play as a Hunter or a Firefly. Players have twelve weeks to keep their clan alive. The multiplayer is a lot of fun and I found myself playing it more and more when I figured out the mechanics of the mulitplayer.


The Last of Us has one of the very best single-player stories I have ever experienced. It far surpasses the stories that were told in the Uncharted series. I've played a lot of great games this year, such as Tomb Raider, BioShock Infinite, and The Walking Dead: The Game, but The Last of Us manages to connect exploration, game play, and story together without any issues. With downloadable content already coming out, and with more on the way, it isn't too late to pick up a copy of The Last of Us.

OVERALL SCORE:
10/10

Tuesday, November 26, 2013

REVIEW: Uncharted: Drake's Fortune for PS3

The Uncharted series holds a special place in my heart. I can still recall playing the demo of Uncharted: Drake’s Fortune at the closes Fry’s Electronics store to my home. As I played the demo, I knew it was a game I wanted to have for the PlayStation 3 from the moment I started playing it. Demos hardly ever did that for me, but Uncharted: Drake’s Fortune did. From the gameplay, to the voice acting, to the story, to the graphics (especially how the water looked!), I was hooked from what little I got out of the demo.

Uncharted: Drake’s Fortune was released a little over a year after the PS3’s initial release. We are introduced to the main characters from the start: Nathan Drake, Victor “Sully” Sullivan, and Elena Fisher. We immediately find Drake and Elena out at sea near Panama. Drake has discovered the location of Sir Francis Drake’s coffin. Inside the coffin is Francis Drake’s diary, which contains information on the city of gold, El Dorado.

Gameplay then ensues as a group of pirates rain in on their parade. This is where we are introduced to the gameplay. Uncharted: Drake’s Fortune has us, the player, controlling Nathan Drake. The style of play is rather simple and consists of a cover and shoot mechanic. When in hiding, you can either blind fire enemies by simply pressing the RI bumper button or aim and shoot by holding the L1 button first to aim and then the R1 button to fire. You aren’t limited to just ducking and covering, of course, but if you want to live and not die, it is your best option. Drake can have a two weapons equipped at a time, a pistol and a rifle. He can also carry up to four grenades.

Another element of combat in Drake’s Fortune are melee and combo attacks. Melee attacks consist of single punches by pressing the square button. If you want to get your point across to an enemy while in close quarters, then you’ll want to string a combo attack. You just hit square button several times in order to string a combo attack. There’s also a brutal combo attack. The way to do that is by pressing square, triangle, and then square again. Enemies will also drop double the amount of ammunition when a brutal combo attack is performed. The combat gameplay mechanics of Uncharted: Drake’s Fortune are rather simple to get a hold of. I think the hardest thing to get used to is aiming where grenades are thrown using the SIXAXIS feature of the PS3 controller.


At the time of its release, Uncharted: Drake’s Fortune was one of the prettiest games I have ever seen. It definitely has been foreshadowed by its successors, Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception, but it is still a beautiful game considering how early it was released in the PS3’s life. A lot of what you see on screen was performed via motion capture, so the voice actors also did a lot of the movements for the characters. This allows the characters in the game to have more realistic movements.

The thing that impresses me most about Uncharted: Drake’s Fortune was the story. It captured my attention right away. It is a charming, witty, yet direct. Drake’s Fortune is a great example of how video games are capable of telling an amazing story. It is a compelling story and you’ll be asking for more as soon as you’re done playing it. You hear this a lot about Uncharted: I felt like I was playing a movie.
Don’t worry though. If you don’t like Metal Gear Solid for its long cutscenes (I personally don’t mind them), then you’re in luck. That doesn’t happen in Uncharted: Drake’s Fortune. It is more gameplay than it is cutscenes. The cutscenes are a real treat though, as you get to see how each character develops throughout the game, as well as how the story ties everything together.

I really like Uncharted: Drake’s Fortune. Although it is an old game, it received a patch years ago to include trophies. The trophies aren’t too hard to get, and you’ll be able to get all of them in a maximum of three playthroughs. I have played Uncharted: Drake’s Fortune seven time now, and it hasn’t gotten old for me. If you’re new to the Uncharted series, I recommend starting with Drake’s Fortune first, not because it is the first in the series, but because its successors outshine it with new features, updated graphics, and better playing mechanics. Still, it is a great PS3 classic and a must play, even if you already have a PS4 or Xbox One.

OVERALL SCORE:
8.9/10

Thursday, November 21, 2013

REVIEW: PlayStation Vita

I have already written a couple of PS Vita game reviews, so it is about time I write a review for the PlayStation Vita itself. I sold my launch PS Vita, believing that I wasn't going to want to play Vita anymore. I began to regret what I had done, so last December I bought another PlayStation Vita.

I was really interested in the white PlayStation Vita. I was a little concerned about buying the white PS Vita. Before buying my iPhone 5, I had a white iPhone 4S. I had a difficult time liking how the screen looked on my white iPhone, so that was part of the reason why I bought a black iPhone 5 last year. That, and I wanted a faster phone. That's a completely different story, though.

After giving it some thought, I chose to buy the white PlayStation Vita. I've almost had the handheld for a year and I haven't regretted buying the white PS Vita. Ironically, I love how everything looks on the white PS Vita. The Vita I bought was bundled with a 4 GB memory card and Assassin's Creed III: Liberation. It is strictly Wi-Fi, which I am okay with because I can tether my Vita with my iPhone 5.

I really enjoy playing games on the PlayStation Vita. I have played games on a PSP (not my PSP go, but my brother's PSP) before and I really disliked how uncomfortable it was in my hands. I always felt like I was getting hand cramps. I am rather pleased with how the Vita feels in my hands. I also like the size of the buttons. I feel that they're the right size for a handheld device. I don't necessarily like how the PS home button and the Start and Select buttons are somewhat leveled with the rest of the PlayStation Vita. It makes it hard to press those buttons sometimes.

The front screen also acts as a touchscreen. The games at launch were somewhat heavy on the touch controls, but fortunately that has somewhat changed a year later. At launch, you could only control the main screen via touch, but thanks to an update you are now able to use the face buttons. Personally, I like using the touchscreen to navigate through the main screen.

There's also a rear touch pad that is used for some games. I find it interesting how the rear touch pad is implemented in games, but I have also found it intrusive during gameplay. That can be rather annoying.
The PlayStation Vita comes with pre-installed apps as well. Those apps include:
  • Welcome Park
  • Party
  • PS Store
  • near
  • Friends
  • Messaging
  • Trophies
  • Photos
  • Browser
  • Music
  • Videos
  • PS3 Remote Play
  • Content Manager
  • Maps
  • Email
  • Settings
  • PS4 Link
  • Parental Controls
I love the simplicity of the user interface. I also love how everything appears on the screen. I have never found it difficult looking for a certain app. The ability to customize your home screen is also a nice feature. As pictured below, you can change your background to any picture you have on the PlayStation Vita. All you need to do is press and hold on the screen and then you will be able to customize your screen. You can change the organization of the apps, background, and even create folders. What's nice is that you're able to have different backgrounds for each page.

The PlayStation Vita also comes with a front and rear camera. I hardly ever use either camera since they're pretty terrible cameras. You would think that since Sony makes digital cameras that they would include decent front and rear cameras on the PS Vita. Then again, I still don't know how often I would use it to take pictures. I have my phone or digital camera for that. The cameras are there so developers can use them in their games, but only a handful of games really utilize either camera.

The rear touch pad can also be used, when selected, for gameplay on PSP and PSone games. For PSone games, you can assign the four corners of the rear touch pad to act "in the same manner as the L1/L2/R1/R2/L3/R3 buttons on a controller for a PlayStation system." The four corners of the front touchscreen can be used for specific buttons as well, making gameplay very possible on the a handheld device. The right stick of the PS Vita can be assigned to do a certain thing as well. I usually assign the right stick for camera use, but you can assign to whatever you want. The touchscreen can be assigned for specific buttons very similar to what can be done with PSone games.

The battery life on the PlayStation Vita isn't the best. It only lasts about five hours as far as gameplay is concerned. I wish it were better, but for what you're doing on the device, I find it to be rather impressive.

There are a plethora of other neat features, such as PS Plus capabilities. The Vita can now have game saves be sent to the cloud, as well as trophy updates and the ability to download new updates automatically for the PS Vita firmware or updates for specific apps. The Vita has a decent web browser, the map app is quite handy, and being able to email via the PlayStation Vita is pretty cool as well. I really like the PlayStation Vita and I recommend it to anyone who is a fan of PlayStation. There are plenty of awesome games for the handheld device.

I have a 32 GB memory card for my PS Vita. Most of the games I have for the PlayStation Vita were downloaded from the PlayStation Store. I am down to about 3 GB left, so I am shifting towards buying game cards instead of downloading games from the PS Store. Downloading games from the PS Store is simple. You can download them straight onto the Vita or you can download them onto your PC/Mac or PS3 and then transfer them to your Vita through Content Manager. All of it is rather simple and you control all of this on the PlayStation Vita.

I love the PlayStation Vita. I think it is a great device. It may not be for everyone, but for those who consider themselves PlayStation fans, I recommend checking out the Vita first hand.

OVERALL SCORE:
8.7/10

Wednesday, November 20, 2013

REVIEW: Dead or Alive 5 Plus for PlayStation Vita


My first experience with the Dead or Alive series was Dead or Alive 3 on the Xbox. I thought the fast paced fighting of DOA3 was a lot of fun. I also enjoyed the over dramatic rock 'n roll music associated with DOA3. I have yet to experience Dead or Alive 4, but when Dead or Alive 5 was released for the Xbox 360 and PlayStation 3, I made sure to buy it. I still found it to be a fun fighting game, so when the PlayStation Vita version was revealed, I pre-ordered it.

Much like the Ninja Gaiden series on the PS Vita, the PlayStation Vita version of Dead or Alive 5 is known as Dead or Alive 5 Plus. You would think that because of the Plus there would be more features included into the game. That happens to be the case, but at the expense of sacrificing other features. 

One of the most notable features missing in the game is Tag Team Mode. The tag fights that occur in Story Mode on the PS3 and Xbox 360 version are still there on the PlayStation Vita version of the game, but if you want to play tag team with another character you're out of luck.

Dead or Alive 5 Plus is still a lot of fun. I got my copy of the game as soon as it was released and I still play it to this day. It is definitely my favorite fighting game on the PlayStation Vita. I have played a few fighting games on the Vita, and I have really liked playing DOA5 Plus the most.

The story in Dead or Alive 5 Plus is the same exact story from Dead or Alive 5 on the PS3 and Xbox 360. There weren't any changes made to the story. I'm okay with that. It isn't the best story ever told, but I actually kind of enjoyed it. Dead or Alive 5, for that matter, does something different than a lot of other fighting games do. Fighting games usually have you select one character to fight as and then you are told the story from their perspective. In Dead or Alive 5, the choice isn't up to the player. Instead, the player must access the story through various characters after three or four fights. This allows the player to use many of the characters from the Dead or Alive 5 roster. Unfortunately, the story does end up becoming a mess, so you shouldn't really analyze it too much.

The story heavily focuses on Kasumi and, her clone, Alpha-152. Kasumi takes it upon herself to seek Alpha-152 and defeat her once and for all. I like that the story attempts to string itself together by sharing each characters' perspective. It just doesn't do a very good job. Then again, I don't play a fighting game for its story. I play a fighting game based on whether or not I find the fighting mechanics fun. Power Blow attacks are a lot of fun to perform. When a character has 50% of health (or less), the said character can then perform a Power Blow which knocks an opponent towards a desired area. Some levels even have certain areas where more damage can be inflicted when using a Power Blow.

Dead or Alive 5 Plus has other modes to offer. These modes include Versus, Arcade, Time Attack, Survival. These modes can be found under Fight in the main menu. There are 24 fighters on the roster for Dead or Alive 5 Plus, 19 of which are recurring characters, like Kasumi, Ayane, Ryu, and Hayate. Two of the five additional characters are brand new for the Dead or Alive series. If you've already played DOA5, then you will know which two characters I am referring to. If you haven't, these two new characters are Rig and Mila. Rig's fighting preference is a version of taekwondo. Mila is specializes in mixed martial arts.

That is something I really like about Dead or Alive. Each character has their unique fighting style. Although there are plenty of ninjas in the game, I have never felt that any of them fought alike. Kasumi and Ayane may have a similar fighting style, but you can tell that their fighting style was tailored towards them rather than being a generic fighting style for both.

The additional three characters come from the Virtua Fighter series. These three are Akira Yuki, Sarah Bryant, and Pai Chan. They even make an appearance in Story Mode.

Training Plus has modes of its on, such as Free Training, Command Training, Tutorial, and Combo Challenge. If you're wanting to get the mechanics down for DOA5 Plus, I highly suggest checking out Training Plus. It is pretty robust for a fighting game, and it definitely helps you improve.

Like Dead or Alive 5, the PS Vita version also allows you to play online with other DOA5 and DOA5 Plus users. This opens it up to fighting various opponents on the PlayStation 3 and the PlayStation Vita. I have encountered a fair amount of people playing the PS Vita version of DOA5, which is pretty cool. It is much like PlayStation All-Stars Battle Royale on the PS3 and PS Vita. You can also play locally with a friend using Ad-hoc.

The Dead or Alive series has been rather notorious for its over-the-top breast physics, and Dead or Alive 5 Plus is no exception. In fact, there are three settings: stilled, "natural," and "DOA." That's... something.


Aside from that new feature, DOA5 Plus also includes a touchscreen-based fighting mode. It is fun to play using the touchscreen a couple of times, but it does get old rather quickly. I found myself just tapping the screen over and over again until I won the match. There is no skill whatsoever to it. It is best to just stick to the traditional fighting mechanics.

Even though you'll only really see yourself pressing the kick button and the punch button most of the time, Dead or Alive 5 Plus has an impressive number of combos to connect for each character. As aforementioned, you can learn how to execute these combos by accessing the modes under Training Plus. It goes from teaching you simple mechanics, such as moving your fighter, to connecting difficult combos.

I was pretty impressed with the graphics of Dead or Alive 5 on the PS3 and Xbox 360. Dead or Alive 5 Plus looks great on the PlayStation Vita. It may not look as good as it does on the PS3 and Xbox 360, but it definitely looks fantastic for a Vita game. Not only does it look good, but it performs well on the handheld too. I have never experienced any frame rate issues on Dead or Alive 5 Plus. The characters on DOA5 Plus still have their realistic design like the PS3 and Xbox 360 DOA5. There is one thing that bugs me though. For some reason, Leifang doesn't have teeth. Where did her teeth go?

Leifang's teeth aren't the only thing missing from the game. DOA5 had missions to perform in each fight in Story Mode, but that feature is nowhere to be seen in Dead or Alive 5 Plus. There aren't Lobby Matches on DOA5 Plus either. Lobby Matches allowed you to fight against others and let you watch matches while you wait for your turn. I already mentioned that Tag Fights are only available in Story Mode. Another notable feature that isn't on DOA5 Plus is the ability to upload recorded fights onto YouTube. You can still record fights, but you won't be able to put them onto YouTube. Although these features are pretty awesome, I don't think it is deal breaker since you're getting a pretty solid fighting game for the Vita. These features would have been nice though.

If you're a fan of the series, Dead or Alive 5 Plus is definitely worth picking up for the PlayStation Vita. I have yet to stop playing Dead or Alive 5 Plus and I love that I can take it with me wherever I go. I also like the fact that I can play online with PS3 users. Dead or Alive 5 Ultimate recently was released, but unfortunately Dead or Alive 5 Plus can't interact with DOA5U because of the changes that were made for that game. Still, there are people playing DOA5 and DOA5 Plus online. It does take some time to find an opponent every now and then, but I can confirm there are still people looking for someone to fight.

Another plus (pun intended) to owning this game if you already have it on PS3 is that all the DLC you purchased from Dead or Alive 5 carries over onto Dead or Alive 5 Plus. Not only will you be able to access the downloadable content you bought for Dead or Alive 5, you can also transfer your save from DOA5 to DOA5 Plus. Tecmo did a pretty good job of making sure that DOA5 and DOA5 Plus intereacted with one another.

I also recommend this game to those who haven't had the chance to play Dead or Alive, especially on the PlayStation Vita. I've had a lot of fun with this game. If you aren't a fan of fighting games, then chances are you won't like Dead or Alive 5 Plus. If you're looking for a fighting game that is fast paced and has ninjas, then this might be the game for you.

OVERALL SCORE:
8.5/10