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Showing posts with label Square Enix. Show all posts
Showing posts with label Square Enix. Show all posts

Thursday, April 28, 2016

Just Go For It! Why You Should Make Your Ideas a Reality

If you have been following me for a while, you know firsthand how poorly I update my Twitter, YouTube, and Blogger accounts. Every now and then ideas pop into my head. They're not the greatest ideas. They're not very original either. But that isn't the point. Instead of keeping my ideas as ideas, I need to make my ideas become realities. Don't worry, I won't quote Shia LaBeouf. I did think about it though...

Instead, I'll insert one of my favorite video game quotes here:


If you're unfamiliar with this quote, it is from Viewtiful Joe, a short-lived series on the Nintendo GameCube. It was eventually ported to the PS2. I'm still holding my breath for Viewtiful Joe 3, but I digress.

The reason I am writing this post is because of an article and video I recently read and watched on Kotaku titled Final Fantasy: The Kotaku Retrospective. In this article, Jason Schreier talks about his opinions regarding Final Fantasy on the NES. What are his intentions? Here's a quote to give you an idea:
To prepare for FFXV, I’m starting a new project here at Kotaku. For the next five months, I’ll be digging into every mainline Final Fantasy game, in order, and taking a look at how the series has evolved over the past 30 years. Why has Final Fantasy resonated with so many people? What makes it so special? What exactly does it mean for a game to feel like a Final Fantasy?
To say my idea was as well fleshed out as his would essentially be a lie. I was really impressed with what he came up with. My plan was to play each Final Fantasy game, write about them, maybe make a video and go from there. What I would write and say would be spontaneous until I figured out a system to stick with. Anyway, the point of all this made me realize that very thing I said earlier: Just go for it! Who cares if it doesn't come together quite as planned? Who cares if no one sees this post or later posts? Who cares if no one watches my videos?

Do I hope people read this? Yes. Do I hope people watch my YouTube videos? Yes. Do I hope people follow me on Twitter? Yes. But those hopes shouldn't prevent me from realizing my ideas. Thank you Kotaku and Jason Schreier. You guys helped me recognize that I should follow through my ideas. I loved what Jason did with his article and video. I learned a lot from it and I enjoyed reading and hearing about his experience with the original Final Fantasy. My brother and I had talked for some time about going through all the mainline Final Fantasy games for years now. I've tried several times throughout the years, but for one reason or another I lost motivation, I lacked the desire to do so. With Final Fantasy XV's imminent release, that fire has been rekindled. I need to stop worrying and start doing and then be consistent. Not too long ago I tried doing a playlist called Final Fantasy Fridays. Long story short, I never recorded the one Final Fantasy Fridays video I did on a Friday, let alone upload it on a Friday...


That being said, here's an example of me starting something and not being consistent. Consistency is key. Will it be rough at first? Yes. Should that stop me? No. Final Fantasy Fridays was a lame idea. I'll come up with something else, but much like Jason, I'd like to share my experiences with each numerical Final Fantasy game leading up to Final Fantasy XV. Hopefully I can keep things interesting and fresh as I do so. If you're facing a similar situation, let's do this together. Thanks for reading!

Friday, February 14, 2014

REVIEW: Tomb Raider Definitive Edition for PS4

Ever since I played Tomb Raider on the PlayStation 3 I have wanted to write a review for the reboot. It was the first Tomb Raider game I have ever finished. It wasn't my first Tomb Raider game, but the reboot of the franchise has made me a fan of the series and of Lara Croft. I have only really played Tomb Raider: Underworld and a demo of one of the PS1 Tomb Raider games, and this version of Tomb Raider is much more intense than either of those.

Tomb Raider: Definitive Edition is the re-release version of the Tomb Raider game we got last year on the PlayStation 3, Xbox 360, and PC. When I played Tomb Raider on the PS3, I thought the game looked fantastic. I immediately pre-ordered Tomb Raider: Definitive Edition for the PlayStation 4 the moment I found out about its imminent release. I loved playing the single player story and I had been itching to play it once more. I never expected to play it on PS4, though.

Developed originally by Crystal Dynamics, Tomb Raider: Definitive Edition was optimized for the PlayStation 4 and Xbox One with some help from Nixxes Software and United Front Games. The PS4 version was done by Nixxes Software and the Xbox One version was done by United Front Games. I have only played the PS4 version of the game since I don't own an Xbox One.

If you played Tomb Raider last year, then you are already familiar with the story. Tomb Raider: Definitive Edition is Lara Croft's origin story. She is on her first expedition in a search for the lost kingdom of Yamatai. Following her gut, Lara suggests that the team head east of Japan and end up shipwrecked on an island. Separated from from her team, Lara must struggle to keep herself alive, as well as the others. This is when Lara's wits and skills are put to the test.


Much like last year's version of the game, I still enjoy the story that is being told in Tomb Raider: Definitive Edition. It hasn't changed, and I am okay with that. Camilla Luddington does an amazing job portraying Lara Croft. She is by far the best voice actress in the entire game. Although the supporting cast is still a letdown in the PS4 and Xbox One versions, Luddington is still able to hold the game's story together.

Where Tomb Raider: Definitive Edition shines are in the graphics and the enhanced controls. When I played Tomb Raider on the PlayStation 3, the graphics blew me away. I know that it looked better on PC, but I mostly game on a dedicated gaming console. That being said, I wasn't sure how impressed I would be. I once owned Madden NFL 25 and that game failed to impress me. It didn't look much better than the PS3 version of the game. Battlefield 4 and Lego Marvel Super Heroes do look amazing on the PS4, but I feel as though Tomb Raider: Definitive Edition does an even better job of taking advantage of the next-gen hardware. The game runs at 6o frames per second. Its natural resolution is 1080p. Everything about Tomb Raider: Definitive Edition is simply breathtaking. It has been several months since a game has made me want to stop playing and simply take in what I was looking at. The last game to do that for me was The Last of Us. The game runs silky smooth. The character models looks fantastic. It has taken me a while to get used to Lara's new face, but I like it now. She looks more realistic, and even looks more like her voice actress.

The controls feel tighter in the re-release as well. If there was one thing I didn't like about Tomb Raider last year, it was the controls. For some reason it felt somewhat difficult to maneuver Lara during certain points of the game. That hasn't been the case for me in the re-release. I haven't had any trouble playing the game as far as controls are concerned.

I also feel that the Quick Time Events aren't as difficult to perform in Tomb Raider: Definitive Edition as they were in last year's game. I often found myself dying because I kept screwing up on the QTE moments of the game. There is a learning curve, but I don't feel it is quite as steep as it was before.
Like other games, Lara acquires new weapons and equipment to further aide her as she searches for her team and a way to survive the island they're on. The equipment she acquires can be pretty awesome. I won't say too much about it. You will just have to find out for yourself.


I never really got to play any multiplayer when I bought Tomb Raider on the PS3. I hadn't heard too many great things about it. I have played online a couple of times, but the lobbies are pretty dead. There aren't many people playing online. I am hoping it is because they're busy playing the story mode. There isn't anything great about the multiplayer. Honestly, I am only attempting to play online for the trophies. Once I have all the online trophies, I probably won't play online. There aren't many modes to choose from. What makes it worse is that when you find a game to play, there aren't many people to compete with. I wasn't sure why they included multiplayer when Tomb Raider came out last year and I'm still unsure as to why it was ever thought of.


Aside from the weak multiplayer, everything else is great about the game. The visuals are definitely the best part of the game. Everything from Lara's hair to the plants blowing in the wind. It all just looks great. I definitely can't wait for more Tomb Raider. Until then, I will continue to play Tomb Raider: Definitive Edition on the PlayStation 4.

OVERALL:
8.5/10